ARC RAIDERS PREALF GAMPLY AND THE FINALS release in 2023-NEXON report

South Korean publishing house Nexon, part of which is Embark Studios, published a report for the quarter that ended on September 30. The company told not only great numbers, but also about future projects.

The publisher emphasized the success of the open beta testing of The Finals shooter, which attracted more than 7.5 million users on PC and consoles. The game flew into Steam tops online and by the number of additions to the list of desired. At the time of writing, only Hollow Knight: Silksong and the domestic The Day Before were higher . Nexon I praised that all of the above happened with a minimum contribution to marketing.

According to Nexon, The finals "Ready for launch this year". The company counts on high arrivals from the shooter in the fourth quarter. Recall, based on The finals lies a conditionally paying model of distribution. Perhaps the exact release date will be voiced at one of the closest events like The Game Awards or today’s Golden Joystick Award ceremony.

The publishing house also published a gameplay from the pre-version of the ARC RADERS PVPVE-player . The video is quite short, but still approximately makes it clear that the title will be. If you believe the report Nexon, The first beta test Arc Raiders scheduled for 2024.

Recall also in the studio from the former design director Electronic Arts Patrika contains (Patrick Söderlund) work on the cooperative RPG shuther The First Descendant and the social platform. Testing the latter is scheduled for the first half of 2024.

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Arc Raiders

The finals

The best comments

Each time the hollow knight in his head is mentioned: this picture:

according to the tests of CO can be killed in less than 1.5 seconds from a third of guns in the game, an increase in TTK will lead to a seat on the response screen and a decrease in dynamics. Because the rescue of allies will also become much more dangerous.
In general, my advice is for you, think less about shooting, hang 2 shells C4 on a pot with a ficus and take it into enemies, use barrels, try to throw a mine into the enemy and immediately shoot from a grenade launcher. Strive the gas, stew the fire with smoke … There are so many opportunities in the game, and people complain that the LKM button does not kill too quickly, because the enemies manage to react.

We add vanshots to the game and immediately become practically useless mechanics of destruction, almost all equipment and abyls and two -thirds of weapons. It can then be easier for the smaller TTK to go play the game, where everything is already so? Well, there is CS some.

TTK in the game is https://slotsnogamstop.co.uk/review/madcasino/ excellent and gives an advantage to players with skill positioning, aiming, conducting targets and tactical destruction. No Heve can rewind the whole team. Any hyvy can be disassembled from one pistol store at Light. Midles also disassemble hyvy from one AKM store. Need to shoot in the head. Want to disassemble faster? Coordinate fire with the team, use the environment – that is, use the player skill.

Many, like you, criticize TTK erroneously. They see the problem in it, and the problem is in ping and servers. There is a video below, the author complains about TTK, but it is obvious that he has a bad connection with the server – therefore, many bullets do not register, because moving in The Finals is considered on the side of the server. This is the player’s fault? No. These are bad servers. But Embark has already stated that they would decide for the release, they would buy more capacities. Damn, even before the VT final, they opened servers for Oceania and South America. Because the players asked, and they listened.

You are wrong. Any of my words will not convince you. If you want – stay with your opinion.

It seems to you that The Finals should be on a par with CS, Valorant and similar projects with low ttk. Or seeks to be like them, judging by your claims. But The Finals-Arena-Shuther. "Skill -dependence" here is expressed just in the ability to use alcohols, surroundings and gadgets in a compartment with shooting correctly. This is not "spices" and not garbage. That is why the game is not and will not be a regular TDM on the release. In The Finals, you cannot “turn off your head” and enjoy chaos, scorching where you want and usage everything in a row. Do not believe, look at the experience of streamers, who tried to win in tournament. (basic mode 3V3V3V3).

And the situations where the skille player analyzes two, and even three opponents in Solo I watched personally. As an example, it was a player to bike, with an invis, a gun and a shocker. Shotgun – not an imba. While IMBO only looks like a shocker, but the rest of the balance is in place. On Midle, I shot two, due to the time thrown to be thrown with foam. If you are Hevy, you will give RPG to light, shoot the midla, comrades will achieve Hevy of the enemy and take Keshaut.

It is not necessary to apply a pattern that TTK in all shooters should be the same or that there is a certain gold standard 250-300MS, 200-250 or 150. “High TTK – Event and Building Skill” discard this belief, begin to rely on tactics, gadgets and surroundings more than firing and you will immediately receive more pleasure from the game in The Finals.

And to fall off from the developments of Dark and Darker, they do not want him to be able to go out in Steam?

Everything is much stupid in the video: he stupidly smears. With PKM-Om, the scatter is small (if there is at all), and the video clearly shows how “do not count” those shots at which the sight is not on the purpose. Hey at the beginning killed almost from the store, but there were not enough hits.

In general, specifically in such claims, the indignant for some reason do not take into account the fact that their opponents are just killing them much faster. T.e. What TTK can we talk about if, in a direct shootout with equal CP, he inflicts half a damage to the enemy – the only thing that can be “accused” of TTK is that there are no vanshots (t.e. The opponent has time to react).

I agree, but this is the first thing that came to hand. As an example. The author of the video is sure that the problem is in TTK.

Reduce a bit of TTK, add a couple of modes not related to Luta (some kind of desmatch) and a couple of cards.

In general, with such destruction and physics, it is surprised that they did not make their Batlefield.

Conducted juicy music, excellent customization of skins (although you still do not see) and good optimization.

You bring to the point of absurdity – the lower TTK is not “vanshots”, but allows the game to be more skill -dependent and rewarding the player’s skills – for the effect of choosing a position, accuracy of aiming is much higher, there is an opportunity to aggress the ITD in several people – now the same Hevik can calmly tank the whole team and at the same time not because he “plays better” and because it plays better. fatter. T.e. Just “abolitions and destruction” become many times more important in low TTK, and “vanshots” are not required-it is enough to bring at least at least 250-300MS (which is more likely “large TTK” as modern shooters)

Well, here it is, but above I wrote about "not" vanshots "". : D

In response to your “excellent position and opening shot”, there are 29-31 more shot for which the responsible one has the opportunity not only “just answer” but also frankly win this collapse on the characteristics of the chosen gun

Something is very very similar that the "excellent position" was meant ordinary camp. : D So, if you win on the characteristics of the chosen gun, then the position was failed, t.To. You turned out to be an unsuccessful down at an unsuccessful distance. 😉

“From the store”-the answer is quite accurate-it turns out that in response to your “excellent position and opening shot” there are another 29-31 shot for which the responsible one has the opportunity not only “just answer” but also frankly win this knead simply on the characteristics of the chosen gun. High TTK – a factor that besieges the skill in any game -oriented game – OW is the same won only by surrendering of ultimatical abilities in the correct CD and the work of the team, but a solitary player and his skill there are not very role – it is enough to be “on one wave” and coordinated better than the enemy – but this is a completely different genre to which Finals does not fit in any way, but at the same time throws the “shackles” in the form of a high TTK in order to “equalize” the players-because the high TTK is easier to balanced and the only skill that is important with an increase in TTK is tracking, but even with the perfect tracking you are still absolutely useless in the battle against the “bunch-brush”. Not to mention the fact that this kills most of the game styles and creates funny conflicts in the form of absolutely destroying shotguns in the hands of Hevik (because you disassemble a header from a megapry for 3 shots, which is a little faster than any store in the game) or absolutely useless sniper rifles t.To. For all the complexity of the ending of the turret, due to high dynamics, the damage in the head is only vanshota of lights-because Midla already has 250xp that 100xp more than a sniper can demolish.

Protecting high TTK is stupid simply from the fact that “tracking is not equal to Aim” and tracking-Aim as a whole only works in conjunction with a fundamental mechanics that takes on 90% gameplay-for example, mapcartol in UT \ Quake, mob-elements in Overwatch-otherwise it turns out as in COD: BO IIII where there is nothing left on the "filler of space". And no, the story about “grenades and throwing garbage with destruction” does not draw on a fundamental gameplay in any way – these are good “spices” but the main dish in finals is shooting and moving. This does not mean “the game is terribly bad”-just what is indicated-that instead of “skill dependence” the game offers to turn off the head and enjoy the chaos of what is happening on the screen-for even if you are a magnificent cybercaster-you will need “just” two stores to replay two absolute noobs, t.e. about 5-10-second-time time.

Well, yes, the video of which is shown as “the server is stupid” in fact is called “removal control is insufficient when firing peas” – each shot “gets” when the sight is on the enemy and does not “get” if the sight has led away, the distance is not just a sniper but already at such distances, coupled with low damage to the rapidly moving enemy, TTK disappears into the fast -moving enemy. Cosmos, and the knead turns into a chaotic shooting with peas

No, TTK is too huge, especially if you take into account the absence of a second weapon with you.

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